How to be an IMP Producer
Content
- What's The Job Of A Producer?
- Different Stages Of Producing A Movie
- Before Anything Starts At All
- Building A Team
- Considerations
- Writers
- Modeller
- Musicians
- Actors
- Where To Get Qualified People?
- System Preparations
- Creating A Schedule
- The Main Process
- The Final Step
- Tips & Tricks
1. What's The Job Of A Producer?Well, unfortunately a producer does
not have this one job. He has, in contrast, many of them. His job
includes:
- Planning the movie
- Supervising the progress of the project
If you like coordinating,
managing, etc. than this is the job you will love.
2. Different Stages Of Producing A Movie
2.1. Before Anything Starts At AllThe producer is the one who
initiates a project. So you found a nice script which you think is worth
animating, or you even got your own special idea of an upcoming IMP-blockbuster?
Fine! Your work as an producer can begin!
2.2. Building A Team
2.2.1. ConsiderationsMost people don't have the knowledge or the
time to make a movie without help from others. Therefore you'll need a team. But
before you go out and start searching for qualified people, do a bit of
planning: You should awake to what type of people and how many of them you
really need. The number of people working on your project will have a great
impact on your work. Here are some arguments for and against small and big
teams:
| Team |
Advantages |
Disadvantages |
| A big team |
- The work itself can be done faster, as everybody has less to do
- You will never run out of ideas
|
- Communication and coordination (which is your job) is very
difficult.
- The more people, the more different ideas, styles, etc. Creating a
movie which has one style is a difficult task and requires a lot of
experience.
|
| A small team |
- Communication and coordination is pretty easy
- You don't have many styles which interfere
|
- The work itself may take longer
|
After all, the advantage of faster
work of a big team is destroyed by the mass of work which is required to
supervise and coordinate such a team. Small teams are a lot more efficient. Try
to have as little people in your team as possible. Mind that not everybody can
spend equal amounts of time on the project. Also Remember that it is
difficult to estimate how much work the different aspects of movie making will
make. It is often a good idea to ask someone who is experienced in a certain
area to evaluate this for you (e.g. ask a modeller how much time and people it
will require to model the scenes for the movie).
2.2.2. WritersA writer is supposed to help you write down
plot-ideas. He will work on the dialogues and make sure that the plot keeps the
right mood (thrilling, sad, etc.) during the movie. If you already got a
story which you want to use you may have no need for a writer in your project.
But if you just got some idea about the plot, it's a good idea to have some
specialist to turn it into a great story.
2.2.3. ModellerIn almost all cases you will need at least one
person to do the modelling. And in almost all cases, one person is not enough.
Modelling takes its time. After all, it's what the audience will
see. For a normal project, you may choose to have from 2 to 5
modellers. But, as always, this depends heavily on the movie you want to make.
2.2.4. MusiciansMusic is not a must-have for a movie. But on the
other hand, it can really improve the effect the movie has on the audience. A
well-made soundtrack can bring out the action and mood of a movie in a way equal
to the pictures. The soundtrack can mean the difference between a nice and a
great movie. So if you got the time, try to include a nice soundtrack. You
will usually need only one person to handle the soundtrack. If you are lucky he
will also handle the sound effects for the movie (if it needs some). Otherwise
you better have a second person to help you with those.
2.2.5. ActorsYou got some characters involved in the movie? Why not
make them speak? Of course you can display some text lines, which show the
dialogues, but why not have real voices? That's what actors are for in an
animated movie. How many actors you will need depends heavily on your
project. How many characters do speak in the movie at all? What kind of movie is
it (A talented actor may do the voices for several cartoon characters, but how
about real life voices? Do you need male voices, female ones and some
children?).
2.2.6. Where To Get Qualified People?There are several places where
you can search for potential team members. The first place you will visit are
the IMP forums (which can be found at http://www.imp.org/forums/). There all the
people involved with IMP will read your messages. Another great source for
modellers willing to join your project are the official POV-Ray newsgroups.
You'll find them at news:news.povray.org. If
you don't have a news-client installed you may also visit the web-interface at
http://news.povray.org. The best group to
ask in would be povray.animations. Other possible sources for people:
Friends, other online graphic forums, ...
2.3. System PreparationsBefore your team can start working, you may
want to do the following things:
- Ask Tom to create a CVS-account for your project
- Ask Tom to create a section in the IMP-forums for your project
Of
course you can use every other CVS-server or forum, but not many people have
access to their own servers :)
2.4. Creating A ScheduleIf you have never produced a movie before,
it may sound unnessecary to create a schedule. It is, in contrast, vital to your
project to have a detailed schedule. The schedule should for example include:
- Timelines - when will which work be finished? The modellers can't
begin their work if they don't have some information from the writer about the
story and the environment, characters, etc. The same applies to actors,
musicians - simply all people in the team.
It is important to take into
account how many time each member can spend on the project.
- Responsibilities - who is responsible for what? If you got 4
modellers, who of them will be the one you will discuss details with?. Do you
want everybody to discuss details with you or are the modellers allowed to
speak with the writer on their own?
- Style - are you going for a cartoon or do you want a
photo-realistic soap opera? This decision will influence the whole movie.
- Privacy - is it okay if the public knows what the movie will look
like or do you want to keep the thing low to create a surprise? What about
previews etc.? Mind that once the movie is rendered on the IMP-farm, everybody
(not only the farmers) can see what you have done.
It is important
that every member of the team keeps to these rules. You may decide how strict
you want to compose the schedule. It is always a good idea to do the creation of
the schedule with the whole team. Only this way you can make sure that it is
realistic and can be done that way.
2.5. The Main ProcessIf you managed to get that far -
congratulations. At this point you can start to relax - not much, but a little
bit. Everybody has his instructions, and if you and the team did a good job when
creating the schedule the work flow will go pretty well. Your job in this
stage is to supervise the work of the others. You are the one who has an
overview over the whole thing. The modeller doesn't know what the actor does
(and he doesn't need to know). But you have to know. Keep yourself up to date.
Check if the schedule can be accomplished as it is or if you have to modifiy it.
Try to manage conflicts between different ideas and styles which you have not
foreseen. Search for more team members if the project needs them. You may also
want to kick off some test-renderings from time to time (including the parts
already finished). Your reward: Seeing how the movie becomes reality. Bit by
bit.
2.6. The Final StepWhen everything needed for animation is ready,
you can go and start the final render. Relax and watch how the farm produces
frame after frame of your movie. When all frames are rendered, there's only
one more thing to do: Encode them and all the sound effects and music to the
final movie.
3. Tips & TricksHere are some tips & tricks to help you.
Start Small If you have never produced a movie before, it's a
good idea to start small. Why not do a 1 minute short movie, perhaps even
without sound and music? You will learn a lot about producing. After having
already done one movie, do a bigger one. But step by step. Do a movie with music
and sound. Why not another short one?. And if you have successfully completed
some shorts, you can dare and start a real one. All inclusive.
Learn From Others Follow the discussions about other
productions in the forums of IMP. How did they manage it? What could be done
better, where did they did a great job? You don't have to make the same errors
other alreay made.
Take Your Time Don't hurry. Making
animations is time consuming. Don't think it can be done in a few days. Your
team works in his spare time. Nobody gets paid for this. It's voluntary. Good
things take their time.
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